![]() This transform is an additional wrapper to the user’s playspace, meant to allow for user-controlled transformations for special camera effects & transitions. It represents the centre of the user’s playspace. ![]() When implementing VR locomotion (teleporting, joystick, etc), this is the GameObject that you should move around your scene. This is the topmost transform of your VR rig. You can use your own camera prefab should you want to! Stage The LIV SDK, by default clones this object to match your application’s rendering setup. This is the camera responsible for rendering the user’s HMD. It must be set to the GameObject that contains the player's hands. The "Stage" object is where LIV's camera will be inserted in your hierarchy. The LIV Unity SDK is interested in only two GameObjects, your HMD camera & "Stage". ![]() LIV’s footprint is almost entirely dependent on how well-optimised your application is!
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